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Packaging & Distribution in the Digital Age: Or, Why Even Grandma Loves Apps

There's long been a raging debate going over HTML vs. Native Apps. Just Googling the debate returns over 3.7 million results.

I'm here to tell you, that's the wrong way of thinking of things.

It's like debating whether oil or water will win when mixed. You can't get the right answer if you're asking the wrong question. While oil and water don't mix well, they can co-exist in the same bottle, and there are valid times you might want to use each.

Let's dive into the right way to think about mobile, and specifically about the role native apps will play. A better analogy of the mobile landscape is from the point of view of a car manufacturer like Honda. Honda makes a lot of Honda Accords -- they're its bread & butter. But for years, Honda had a Formula One team. A Honda Accord will never compete at the Formula One level, nor was it meant to. And conversely, if Honda only had a Formula One team, it wouldn't have the massive market share in the auto market that the Accord and other bread & butter models provide it, but Honda did learn a lot about how to make really great engines from its Formula One program.

In the same way, mobile apps are the "Formula One" of mobile, and HTML is the Honda Accord. You can get wide distribution across many phones by having a mobile HTML presence, but you can't do the sexy, progressive types of things that you can do with apps, because an app is typically compiled software which can leverage the specific hardware functionality of the phone (the camera, the address book, geolocation, the microphone, and many other things).

The Science of Social Games

On The Lottery

There are only two things that humans do on Earth: We work and we play. The latter is what we learn first — as children, we go outside, learn sports, and even pretend. In fact, humans are quite good at playing games and it’s been a central part of our evolutionary development. Science says so.

Today’s generation of players have migrated online and gravitate toward games specifically crafted for mobile devices.

MySpace co-founder Chris DeWolfe founded Los Angeles-based Social Gaming Network (SGN) in

2010 through a series of three strategic acquisitions. Each piece was acquired for what it offered the company as a whole.

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